This is the first of what i hope will be a good blog about how Tower St. Games was born as well as some other notes, tidbits and even reviews of other board games.
So, here's how it starts:
It was just about a year ago now that my friend Nate and I were in the Dogwood in Jamaica Plain, MA having a beer and just talking. We were discussing recent plays of 7 Wonders and other games when I mentioned that I wish there was a game that was about sailing in the 18th Century, but more than just a "yarr pirates!" game, one where the wind, sailing and the sea felt like characters in the story.
Nate's reply was, "we can make that game." And so it began.